- Reduced View Kick and Gun Kick strength (Affects Zombies and Endgame).
Weapons / SMG
RYDEN 45K
Close range at LV 42: 5 of 5 final

Your build · 5/5
5 of 5 unlocked at LV 42
Damage range
Latest balance changes
Full history (8)- Maximum Damage Range: longer range
- Medium Damage Range 1: longer range
- Aim Down Sight Time improved from 200ms to 195ms.
- Sprint to Fire Time improved from 140ms to 130ms.
- +4 more
Alternatives in this class
All weaponsRYDEN 45K FAQ
What is the best RYDEN 45K build?
We have ready builds for the RYDEN 45K: mid range, close range, prestige, all-rounder. Pick a style and your weapon level in the lab above and we equip the right parts for that level, with stand-ins until the parts unlock.
What is the RYDEN 45K max level?
The RYDEN 45K maxes out at weapon level 42. After that you can enter weapon prestige and unlock its prestige attachment.
How many attachments does the RYDEN 45K have?
We list 46 compatible attachments for the RYDEN 45K across 9 slots, each with its unlock level and what it does.
What is the RYDEN 45K prestige attachment?
The prestige attachment is the MFS Full Stock+. It unlocks after you reach max level and enter weapon prestige.
Was the RYDEN 45K changed recently?
The last official change to the RYDEN 45K was in Season 06 (2026-10-14). The patch notes have changed it 8 times since launch — all listed in the History tab.
What are the alternatives to the RYDEN 45K?
In the same class: CARBON 57, MPC-25, RAZOR 9MM. Each has its own page with level-by-level builds.
OFFICIAL BALANCE HISTORY · 8 UPDATES
From each season's official patch notes. Damage-range changes are shown as direction only; other changes as written.
- Reduced View Kick and Gun Kick strength (Affects Zombies and Endgame).
- Maximum Damage Range: longer range
- Medium Damage Range 1: longer range
- Aim Down Sight Time improved from 200ms to 195ms.
- Sprint to Fire Time improved from 140ms to 130ms.
- Tactical Sprint to Fire Time improved from 260ms to 250ms.
- Slide to Fire Time improved from 340ms to 330ms.
- Dive to Fire Time improved from 420ms to 410ms.
- Reduced harshness of horizontal recoil.
- Vertical Recoil Control penalty reduced from 45% to 40%.
- Recoil Gun Kick penalty reduced from 44% to 39%.
- Adjusted Gun Kick and View Kick to reduce harshness of recoil pattern.
Attachments tuned:Bounty GripSkeletonized GripVAS Interlock Stock ×4.45 Cal Overpressured
Source: official patch notes ↗Attachments tuned:11" Rauch 6L-R Barrel10.5" Greaves Whiptail BarrelEAM Lightpath ForegripCollapsible Stock ×4SKE-02 Stock
Source: official patch notes ↗- Medium Damage Range 2: longer range
Attachments tuned:12” Vienna Barrel10.5” Greaves Whiptail BarrelSkeletonized GripBounty Grip ×2EMT3 Agile Laser
Source: official patch notes ↗- Maximum Damage Range: shorter range
- Medium Damage Range 1: shorter range
- Medium Damage Range 2: shorter range
- Hipfire Spread increased by 0.25 degrees.
- Sprint, Jump, Slide, and Dive Hipfire Spreads increased by 0.5 degrees.
Attachments tuned:Hawker Stabilizer MK.II12" Vienna Barrel10.5" Greaves Whiptail BarrelSkeletonized GripBounty GripCollapsible Stock ×2EMT3 Agile Laser
Source: official patch notes ↗




